Whatever you do, make sure you have appropriate checks for the extensions you decide to use, and fallbacks where necessary. (The core OpenGL spec seamlessly mixes the old with the new, so this can be pretty important if you want to stay on the fast path, and avoid the legacy and sometimes implemented in software paths.) This is all functionality that's been rolled into core, but it can be good to see it in isolation so you can get a better feel for where its boundaries lie.
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